The Prom: An Example of Socially-Oriented Gameplay

Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin. The Prom: An Example of Socially-Oriented Gameplay. In G. Michael Youngblood, Vadim Bulitko, editors, Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA. The AAAI Press, 2010. [doi]

@inproceedings{McCoyTSTMW10,
  title = {The Prom: An Example of Socially-Oriented Gameplay},
  author = {Joshua McCoy and Mike Treanor and Ben Samuel and Brandon Robert Tearse and Michael Mateas and Noah Wardrip-Fruin},
  year = {2010},
  url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2141},
  tags = {social},
  researchr = {https://researchr.org/publication/McCoyTSTMW10},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA},
  editor = {G. Michael Youngblood and Vadim Bulitko},
  publisher = {The AAAI Press},
}