Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design

Rudy McDaniel, Erik Henry Vick, Stephen Jacobs, Peter Telep. Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design. In Drew Davidson, Tracy Fullerton, Karen Schrier, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009. pages 87-93, ACM, 2009. [doi]

Abstract

Abstract is missing.