A self-similarity traffic analysis of an internet-based multiplayer online game

John C. McEachen II. A self-similarity traffic analysis of an internet-based multiplayer online game. In Wu-chang Feng, editor, Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004. pages 170, ACM, 2004. [doi]

Abstract

Abstract is missing.