Oscthulhu: Applying video Game State-Based Synchronization to Network Computer Music

Curtis McKinney, Chad McKinney. Oscthulhu: Applying video Game State-Based Synchronization to Network Computer Music. In Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, ICMC 2012, Ljubljana, Slovenia, September 9-14, 2012. Michigan Publishing, 2012. [doi]

Abstract

Abstract is missing.