The following publications are possibly variants of this publication:
- ScriptEase: Generative Design Patterns for Computer Role-Playing GamesMatthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker. jckbse 2004: 88-99 [doi]
- ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher. AAAI 2006: 1935-1936
- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro. intetain 2005: 311-314 [doi]
- A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher. aiide 2006: 141-142
- Generating Ambient Behaviors in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro. intetain 2005: 34-43 [doi]
- Generating Ambient Behaviors in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro. expert, 21(5):19-27, 2006. [doi]