Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid

Abe Megahed. Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid. In Jodi Giroux, Anne Richardson, Jill Smolin, editors, Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Abstracts and Applications. pages 269, ACM, 1999. [doi]

@inproceedings{Megahed99,
  title = {Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid},
  author = {Abe Megahed},
  year = {1999},
  doi = {10.1145/311625.312170},
  url = {http://doi.acm.org/10.1145/311625.312170},
  researchr = {https://researchr.org/publication/Megahed99},
  cites = {0},
  citedby = {0},
  pages = {269},
  booktitle = {Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Abstracts and Applications},
  editor = {Jodi Giroux and Anne Richardson and Jill Smolin},
  publisher = {ACM},
  isbn = {1-58113-103-8},
}