Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending

Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen. Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. In Quasim H. Mehdi, Norman E. Gough, editors, 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK. pages 5, ?, 2000.

@inproceedings{MehdiWGA00,
  title = {Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending},
  author = {Quasim H. Mehdi and Zhigang Wen and Norman E. Gough and Michael J. Allen},
  year = {2000},
  tags = {e-science},
  researchr = {https://researchr.org/publication/MehdiWGA00},
  cites = {0},
  citedby = {0},
  pages = {5},
  booktitle = {1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK},
  editor = {Quasim H. Mehdi and Norman E. Gough},
  publisher = {?},
}