Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending

Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen. Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. In Quasim H. Mehdi, Norman E. Gough, editors, 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK. pages 5, ?, 2000.

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.