A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok

Kawin Meksumphun, Chutisant Kerdvibulvech. A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok. In Akram Bennour, Tolga Ensari, Yousri Kessentini, Sean Eom, editors, Intelligent Systems and Pattern Recognition - Second International Conference, ISPR 2022, Hammamet, Tunisia, March 24-26, 2022, Revised Selected Papers. Volume 1589 of Communications in Computer and Information Science, pages 29-42, Springer, 2022. [doi]

Abstract

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