Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs

Edward F. Melcer, Victoria Hollis, Katherine Isbister. Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. In Gloria Mark, Susan R. Fussell, Cliff Lampe, m. c. schraefel, Juan Pablo Hourcade, Caroline Appert, Daniel Wigdor, editors, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts. pages 1901-1908, ACM, 2017. [doi]

@inproceedings{MelcerHI17,
  title = {Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs},
  author = {Edward F. Melcer and Victoria Hollis and Katherine Isbister},
  year = {2017},
  doi = {10.1145/3027063.3053115},
  url = {http://doi.acm.org/10.1145/3027063.3053115},
  researchr = {https://researchr.org/publication/MelcerHI17},
  cites = {0},
  citedby = {0},
  pages = {1901-1908},
  booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts},
  editor = {Gloria Mark and Susan R. Fussell and Cliff Lampe and m. c. schraefel and Juan Pablo Hourcade and Caroline Appert and Daniel Wigdor},
  publisher = {ACM},
  isbn = {978-1-4503-4656-6},
}