SHPE: HTN Planning for Video Games

Alexandre Menif, Eric Jacopin, Tristan Cazenave. SHPE: HTN Planning for Video Games. In Tristan Cazenave, Mark H. M. Winands, Yngvi Björnsson, editors, Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers. Volume 504 of Communications in Computer and Information Science, pages 119-132, Springer, 2014. [doi]

Abstract

Abstract is missing.