Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury

Sari Merilampi, Taina Jyräkoski, Anja Poberznik, Nina Karttunen, Toni Seessalo, Johanna Virkki, Tarmo Lipping. Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury. In Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti, editors, Games and Learning Alliance - 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings. Volume 14475 of Lecture Notes in Computer Science, pages 390-395, Springer, 2023. [doi]

@inproceedings{MerilampiJPKSVL23,
  title = {Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury},
  author = {Sari Merilampi and Taina Jyräkoski and Anja Poberznik and Nina Karttunen and Toni Seessalo and Johanna Virkki and Tarmo Lipping},
  year = {2023},
  doi = {10.1007/978-3-031-49065-1_38},
  url = {https://doi.org/10.1007/978-3-031-49065-1_38},
  researchr = {https://researchr.org/publication/MerilampiJPKSVL23},
  cites = {0},
  citedby = {0},
  pages = {390-395},
  booktitle = {Games and Learning Alliance - 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings},
  editor = {Pierpaolo Dondio and Mariana Rocha and Attracta Brennan and Avo Schönbohm and Francesca de Rosa and Antti Koskinen and Francesco Bellotti},
  volume = {14475},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-49065-1},
}