Abstract is missing.
- An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic TableThomas Bjørner, Nick B. Blume, Nicolaj J. D. Frederiksen, Victor S. Hjort, Amalie F. H. Mørck, Martin Ø. Petersen. 3-12 [doi]
- EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning PlatformYing-Dong Liu, Bertrand Marne, Iza Marfisi-Schottman, Tiphaine Galpin, Aurore Caruso. 13-22 [doi]
- Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar GamePeadar Callaghan, Mikhail Fiadotau. 23-32 [doi]
- Yabusame!!! - Historical Japanese Cross Scroll Meets VRKevin Körner, Patrick Muczczek, Jana Knickrehm. 33-42 [doi]
- Astral Body: A Virtual Reality Game for Body Ownership InvestigationYimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang, Rafael Bidarra. 43-55 [doi]
- Towards a Competitive Two-Player Anti-phishing Learning GameRene Roepke, Johannes Ballmann. 56-66 [doi]
- The Design and Implementation of Biological Evolution as a Video Game MechanicBarrie D. Robison, Terence Soule. 67-76 [doi]
- The Nurse's Knowledge Bank: A Serious Knowledge Elicitation and Evaluation GameSinéad Impey, Declan O'Sullivan, Gaye Stephens. 77-85 [doi]
- eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary LevelZhixin Li, Sharon Jessica. 86-96 [doi]
- A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case StudySteven Hawthorn, Rui M. Jesus, Maria Ana Baptista. 97-106 [doi]
- Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?Kazuhisa Miwa. 109-118 [doi]
- Pro(f)Social: A Serious Game to Counter CyberbullyingNádia Salgado Pereira, Paula Costa Ferreira, Sofia Mateus Francisco, Ana Margarida Veiga Simão. 119-128 [doi]
- Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible FuturesVanissa Wanick, Cara Black, Craig W. Hutton, Mary Barker, Adam Watts. 129-138 [doi]
- The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision MakingFrancesca de Rosa, Mark Escott, Douglas Havron, Desmar Walkes, Lauren Ancel Meyers. 139-149 [doi]
- JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly PeopleMirka Leino, Taina Jyräkoski, Tommi Lehtinen 0002, Jussi-Pekka Aaltonen, Sandra Herrnegger, Johanna Virkki, Sari Merilampi. 150-159 [doi]
- The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy TrainingCharlotta Elo, Tiina Ihalainen, Tanja Vihriälä, Johanna Virkki. 160-169 [doi]
- Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic AdolescentsFahad Ahmed, Riccardo Berta, Francesco Bellotti, Federica Floris, Luca Lazzaroni, Giacinto Barresi, Jesús Requena-Carrión. 170-180 [doi]
- Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths GamePierpaolo Dondio, André Almo, Maíra Amaral, Ephrem Tibebe, Mariana Rocha, Attracta Brennan. 183-193 [doi]
- An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry DataFazilat Hojaji, Adam J. Toth, John M. Joyce, Mark John Campbell. 194-203 [doi]
- The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for LinguisticsRosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx. 204-213 [doi]
- UX and Serious Games - A Research AgendaGerda Huber, David Rückel. 214-222 [doi]
- Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?Pierpaolo Dondio. 223-233 [doi]
- Are Game Elements Fueling Learners' Motivation via Positive Affect?Stefan Huber 0002, Antero Lindstedt, Kristian Kiili, Manuel Ninaus. 234-243 [doi]
- An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic ModelsMichael D. Kickmeier-Rust, Corsin Niggli, Katharina Richter. 244-253 [doi]
- A Teacher-Configurable Scoring System for Serious GamesAlessandro Pighetti, Luca Forneris, Francesco Bellotti, Alessio Capello, Marianna Cossu, Giuseppe Gioco, Riccardo Berta. 254-263 [doi]
- Exploring Immersive Learning Environments in Human-Robot Interaction Use CasesDaniel Majonica, Nardie L. J. A. Fanchamps, Deniz Iren, Roland Klemke. 267-276 [doi]
- Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-Playing GamesSantiago Góngora, Luis Chiruzzo, Gonzalo Méndez 0001, Pablo Gervás. 277-288 [doi]
- Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational GameHubert Cecotti, Louis van der Putten, Robin Coste, Michael James Callaghan. 289-298 [doi]
- Assessing the Complexity of Gaming Mechanics During Science LearningDaryn A. Dever, Megan Wiedbusch, Saerok Park, Andrea Llinas, James C. Lester, Roger Azevedo. 299-308 [doi]
- Inside the System - Designing VR Serious Games for Computer Science EducationDavid Baberowski, Thiemo Leonhardt, Nadine Bergner. 311-320 [doi]
- Generator of Personalised Training Games Activities: A Conceptual Design ApproachBérénice Lemoine, Pierre Laforcade. 321-331 [doi]
- Haptic Recording Experience - The Iceberg Model as a Serious Game for Decision Making in Systemic Design Oriented Leadership (SDOL)Pelin Celik. 332-341 [doi]
- Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual ApproachBérénice Lemoine, Pierre Laforcade. 342-352 [doi]
- Collectible Content - Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of FractionsGeorgios Thoma, Korbinian Moeller, Manuel Ninaus, Julia Bahnmueller. 353-362 [doi]
- A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, SociableMichael Riesner. 363-372 [doi]
- A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game ControllingS. M. Musfequr Rahman, Asif Shaikh, Henna Mattila, Tarmo Lipping, Sari Merilampi, Pasi Raumonen, Johanna Virkki. 373-382 [doi]
- A Game Design-Centric Taxonomy for Feedback Features in Digital Serious GamesAndré Almo, Mariana Rocha, Attracta Brennan, Pierpaolo Dondio. 385-389 [doi]
- Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain InjurySari Merilampi, Taina Jyräkoski, Anja Poberznik, Nina Karttunen, Toni Seessalo, Johanna Virkki, Tarmo Lipping. 390-395 [doi]
- Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership DevelopmentAvo Schönbohm, Jan-Henrik Walter. 396-401 [doi]
- Astera, an Educational Game About the Evolution of GalaxiesTobias Grubenmann, Francesco Shankar. 402-407 [doi]
- A Security-Focused Architecture for Gameplay Telemetry in Serious GamesStefan Bodenschatz, Tilo Mentler, Christof Rezk-Salama. 408-413 [doi]
- Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User ExperiencesAntti Koivisto, Sari Merilampi, Darija Markovic, Johanna Virkki, Mirka Leino. 414-419 [doi]
- Serious Escape Room Game for Personality AssessmentGeorge Liapis, Katerina Zacharia, Kejsi Rrasa, Ioannis P. Vlahavas. 420-425 [doi]
- Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the ClassroomElena Shliakhovchuk, Miguel Chover Sellés. 426-431 [doi]
- BlendMaster: A Collaborative Board Game for Training Teachers in Blended LearningMariana Rocha, Paul Doyle. 432-437 [doi]
- Oral Examinations Simulator - An Intelligent Tutoring Tool to Reduce Oral Exam AnxietySören Aguirre Reid, Richard Lackes, Markus Siepermann, Georg Vetter, Wladimir Wenner. 438-443 [doi]
- The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer's Information Seeking Behaviour Using the Concept of Information HorizonsMamoudou Ndiaye, Fabrice Pirolli, Raphaëlle Crétin-Pirolli. 444-450 [doi]
- What Can You Do with a Sword? Gender Biases in Text Game AffordancesErik McGuire, Noriko Tomuro. 451-456 [doi]
- Browser-Based Game Design for Cognitive Effort Aware Quality of Experience EvaluationPheobe Wenyi Sun, Flavia H. Santos, Andrew Hines. 457-463 [doi]
- Design Gamification Strategies in a Digital Learning Environment: The Impact on StudentsFrancesco Floris, Valeria Fradiante, Marina Marchisio, Sergio Rabellino. 464-469 [doi]