Effectiveness of Game Jam-based iterative program for game production in Japan

Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo. Effectiveness of Game Jam-based iterative program for game production in Japan. Computers & Graphics, 61:1-10, 2016. [doi]

@article{MikamiNIKWKK16,
  title = {Effectiveness of Game Jam-based iterative program for game production in Japan},
  author = {Koji Mikami and Yosuke Nakamura and Akinori Ito and Motonobu Kawashima and Taichi Watanabe and Yoshihiro Kishimoto and Kunio Kondo},
  year = {2016},
  doi = {10.1016/j.cag.2016.07.006},
  url = {http://dx.doi.org/10.1016/j.cag.2016.07.006},
  researchr = {https://researchr.org/publication/MikamiNIKWKK16},
  cites = {0},
  citedby = {0},
  journal = {Computers & Graphics},
  volume = {61},
  pages = {1-10},
}