Piotr Milczarski, Norbert Borowski, Artur Hlobaz, Michal Beczkowski. From the Game Ideas Prototypes to their Final Versions using International Intensive Project Results. In Larry Merkle, Maureen Doyle, Judithe Sheard, Leen-Kiat Soh, Brian Dorn, editors, SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, Providence, RI, USA, March 3-5, 2022, Volume 2. pages 1143, ACM, 2022. [doi]
@inproceedings{MilczarskiBHB21, title = {From the Game Ideas Prototypes to their Final Versions using International Intensive Project Results}, author = {Piotr Milczarski and Norbert Borowski and Artur Hlobaz and Michal Beczkowski}, year = {2022}, doi = {10.1145/3478432.3499137}, url = {https://doi.org/10.1145/3478432.3499137}, researchr = {https://researchr.org/publication/MilczarskiBHB21}, cites = {0}, citedby = {0}, pages = {1143}, booktitle = {SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, Providence, RI, USA, March 3-5, 2022, Volume 2}, editor = {Larry Merkle and Maureen Doyle and Judithe Sheard and Leen-Kiat Soh and Brian Dorn}, publisher = {ACM}, isbn = {978-1-4503-9071-2}, }