A scalable peer-to-peer-overlay for real-time massively multiplayer online games

Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg. A scalable peer-to-peer-overlay for real-time massively multiplayer online games. In Jason Liu, Francesco Quaglia, Stephan Eidenbenz, Stephen Gilmore, editors, 4th International ICST Conference on Simulation Tools and Techniques, SIMUTools '11, Barcelona, Spain, March 22 - 24, 2011. pages 304-311, ICST/ACM, 2011. [doi]

@inproceedings{MildnerTKE11,
  title = {A scalable peer-to-peer-overlay for real-time massively multiplayer online games},
  author = {Philip Mildner and Tonio Triebel and Stephan Kopf and Wolfgang Effelsberg},
  year = {2011},
  url = {http://dl.acm.org/citation.cfm?id=2151109},
  researchr = {https://researchr.org/publication/MildnerTKE11},
  cites = {0},
  citedby = {0},
  pages = {304-311},
  booktitle = {4th International ICST Conference on Simulation Tools and Techniques, SIMUTools '11, Barcelona, Spain, March 22 - 24, 2011},
  editor = {Jason Liu and Francesco Quaglia and Stephan Eidenbenz and Stephen Gilmore},
  publisher = {ICST/ACM},
  isbn = {978-1-936968-00-8},
}