Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map

Keisuke Mochida, Midori Okamoto, Hiroyuki Kubo, Shigeo Morishima. Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map. In Luis Gonzaga Magalhães, Rafal Mantiuk, editors, Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016. pages 1-2, Eurographics Association, 2016. [doi]

@inproceedings{MochidaOKM16,
  title = {Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map},
  author = {Keisuke Mochida and Midori Okamoto and Hiroyuki Kubo and Shigeo Morishima},
  year = {2016},
  doi = {10.2312/egp.20161037},
  url = {https://doi.org/10.2312/egp.20161037},
  researchr = {https://researchr.org/publication/MochidaOKM16},
  cites = {0},
  citedby = {0},
  pages = {1-2},
  booktitle = {Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016},
  editor = {Luis Gonzaga Magalhães and Rafal Mantiuk},
  publisher = {Eurographics Association},
}