Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers

Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura. Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers. In Franz-Erich Wolter, Alexei Sourin, editors, 2007 International Conference on Cyberworlds, CW 2007, Hannover, Germany, October 24-26, 2007. pages 202-206, IEEE Computer Society, 2007. [doi]

@inproceedings{MogakiKY07,
  title = {Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers},
  author = {Shunsuke Mogaki and Masaru Kamada and Tatsuhiro Yonekura},
  year = {2007},
  doi = {10.1109/CW.2007.36},
  url = {http://doi.ieeecomputersociety.org/10.1109/CW.2007.36},
  researchr = {https://researchr.org/publication/MogakiKY07},
  cites = {0},
  citedby = {0},
  pages = {202-206},
  booktitle = {2007 International Conference on Cyberworlds, CW 2007, Hannover, Germany, October 24-26, 2007},
  editor = {Franz-Erich Wolter and Alexei Sourin},
  publisher = {IEEE Computer Society},
  isbn = {978-0-7695-3005-5},
}