Physics Engine Threading Design and Object-Scalability in Virtual Simulation

Sean C. Mondesire, Douglas B. Maxwell, Jonathan Stevens. Physics Engine Threading Design and Object-Scalability in Virtual Simulation. In Sumitra Reddy, Walid Gaaloul, editors, 25th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE 2016, Paris, France, June 13-15, 2016. pages 136-141, IEEE, 2016. [doi]

@inproceedings{MondesireMS16,
  title = {Physics Engine Threading Design and Object-Scalability in Virtual Simulation},
  author = {Sean C. Mondesire and Douglas B. Maxwell and Jonathan Stevens},
  year = {2016},
  doi = {10.1109/WETICE.2016.37},
  url = {http://doi.ieeecomputersociety.org/10.1109/WETICE.2016.37},
  researchr = {https://researchr.org/publication/MondesireMS16},
  cites = {0},
  citedby = {0},
  pages = {136-141},
  booktitle = {25th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE 2016, Paris, France, June 13-15, 2016},
  editor = {Sumitra Reddy and Walid Gaaloul},
  publisher = {IEEE},
  isbn = {978-1-5090-1663-1},
}