Sean C. Mondesire, Douglas B. Maxwell, Jonathan Stevens. Physics Engine Threading Design and Object-Scalability in Virtual Simulation. In Sumitra Reddy, Walid Gaaloul, editors, 25th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE 2016, Paris, France, June 13-15, 2016. pages 136-141, IEEE, 2016. [doi]
@inproceedings{MondesireMS16, title = {Physics Engine Threading Design and Object-Scalability in Virtual Simulation}, author = {Sean C. Mondesire and Douglas B. Maxwell and Jonathan Stevens}, year = {2016}, doi = {10.1109/WETICE.2016.37}, url = {http://doi.ieeecomputersociety.org/10.1109/WETICE.2016.37}, researchr = {https://researchr.org/publication/MondesireMS16}, cites = {0}, citedby = {0}, pages = {136-141}, booktitle = {25th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE 2016, Paris, France, June 13-15, 2016}, editor = {Sumitra Reddy and Walid Gaaloul}, publisher = {IEEE}, isbn = {978-1-5090-1663-1}, }