Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages

Guilherme de S. Moura, Luis Arthur Vasconcelos, Aline Cavalcanti, Felipe Breyer, Daliton da Silva, João Marcelo X. N. Teixeira, Crystian Wendel M. Leão, Judith Kelner. Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages. In Aaron Marcus, editor, Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Volume 8013 of Lecture Notes in Computer Science, pages 266-275, Springer, 2013. [doi]

Abstract

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