Automatic level generation for platform videogames using genetic algorithms

Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra. Automatic level generation for platform videogames using genetic algorithms. In Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel, editors, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011. pages 8, ACM, 2011. [doi]

@inproceedings{MouratoSB11,
  title = {Automatic level generation for platform videogames using genetic algorithms},
  author = {Fausto Mourato and Manuel Próspero dos Santos and Fernando Pedro Birra},
  year = {2011},
  doi = {10.1145/2071423.2071433},
  url = {http://doi.acm.org/10.1145/2071423.2071433},
  researchr = {https://researchr.org/publication/MouratoSB11},
  cites = {0},
  citedby = {0},
  pages = {8},
  booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011},
  editor = {Teresa Romão and Nuno Correia and Masahiko Inami and Hirokasu Kato and Rui Prada and Tsutomu Terada and A. Eduardo Dias and Teresa Chambel},
  publisher = {ACM},
  isbn = {978-1-4503-0827-4},
}