Physically Based Simulation - Academic Research and What Works in Games

Matthias Müller. Physically Based Simulation - Academic Research and What Works in Games. In César Mendoza, Isabel Navazo, editors, Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2006, Madrid, Spain, 2006. pages 131, Eurographics Association, 2006.

Abstract

Abstract is missing.