Learning and Game AI

Hector Muñoz-Avila, Christian Bauckhage, Michal Bída, Clare Bates Congdon, Graham Kendall. Learning and Game AI. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 33-43, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]

@inproceedings{Munoz-AvilaBBCK13,
  title = {Learning and Game AI},
  author = {Hector Muñoz-Avila and Christian Bauckhage and Michal Bída and Clare Bates Congdon and Graham Kendall},
  year = {2013},
  doi = {10.4230/DFU.Vol6.12191.33},
  url = {http://dx.doi.org/10.4230/DFU.Vol6.12191.33},
  researchr = {https://researchr.org/publication/Munoz-AvilaBBCK13},
  cites = {0},
  citedby = {0},
  pages = {33-43},
  booktitle = {Artificial and Computational Intelligence in Games},
  editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius},
  volume = {6},
  series = {Dagstuhl Follow-Ups},
  publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik},
  isbn = {978-3-939897-62-0},
}