Abstract is missing.
- Frontmatter [doi]
- Search in Real-Time Video GamesPeter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper. 1-19 [doi]
- Pathfinding in GamesAdi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau. 21-31 [doi]
- Learning and Game AIHector Muñoz-Avila, Christian Bauckhage, Michal Bída, Clare Bates Congdon, Graham Kendall. 33-43 [doi]
- Player ModelingGeorgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, Elisabeth André. 45-59 [doi]
- Procedural Content Generation: Goals, Challenges and Actionable StepsJulian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley. 61-75 [doi]
- General Video Game PlayingJohn Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson. 77-83 [doi]
- Towards a Video Game Description LanguageMarc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, Julian Togelius. 85-100 [doi]
- Artificial and Computational Intelligence for Games on Mobile PlatformsClare Bates Congdon, Philip Hingston, Graham Kendall. 101-108 [doi]