Appearance Controlled Face Texture Generation for Video Game Characters

Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp. Appearance Controlled Face Texture Generation for Video Game Characters. In Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan, editors, MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. ACM, 2020. [doi]

Abstract

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