Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement

Stylianos Mystakidis. Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement. In 11th International Conference on Information, Intelligence, Systems and Applications, IISA 2020, Piraeus, Greece, July 15-17, 2020. pages 1-6, IEEE, 2020. [doi]

Abstract

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