Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator

Yuto Nakagawa, Kaito Yamamoto, Ruck Thawonmas. Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. In IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014. pages 494-495, IEEE, 2014. [doi]

@inproceedings{NakagawaYT14,
  title = {Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator},
  author = {Yuto Nakagawa and Kaito Yamamoto and Ruck Thawonmas},
  year = {2014},
  doi = {10.1109/GCCE.2014.7031274},
  url = {https://doi.org/10.1109/GCCE.2014.7031274},
  researchr = {https://researchr.org/publication/NakagawaYT14},
  cites = {0},
  citedby = {0},
  pages = {494-495},
  booktitle = {IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014},
  publisher = {IEEE},
}