Yuto Nakagawa, Kaito Yamamoto, Ruck Thawonmas. Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. In IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014. pages 494-495, IEEE, 2014. [doi]
@inproceedings{NakagawaYT14, title = {Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator}, author = {Yuto Nakagawa and Kaito Yamamoto and Ruck Thawonmas}, year = {2014}, doi = {10.1109/GCCE.2014.7031274}, url = {https://doi.org/10.1109/GCCE.2014.7031274}, researchr = {https://researchr.org/publication/NakagawaYT14}, cites = {0}, citedby = {0}, pages = {494-495}, booktitle = {IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014}, publisher = {IEEE}, }