Cognitive and Attentional Process in Insight Problem Solving of the puzzle game "Tangram"

Yoshiki Nakano. Cognitive and Attentional Process in Insight Problem Solving of the puzzle game "Tangram". In Glenn Gunzelmann, Andrew Howes, Thora Tenbrink, Eddy J. Davelaar, editors, Proceedings of the 39th Annual Meeting of the Cognitive Science Society, CogSci 2017, London, UK, 16-29 July 2017. cognitivesciencesociety.org, 2017. [doi]

Authors

Yoshiki Nakano

This author has not been identified. Look up 'Yoshiki Nakano' in Google