Affective Design Patterns in Computer Games. Scrollrunner Case Study

Grzegorz J. Nalepa, Barbara Gizycka, Krzysztof Kutt, Jan K. Argasinski. Affective Design Patterns in Computer Games. Scrollrunner Case Study. In Maria Ganzha, Leszek A. Maciaszek, Marcin Paprzycki, editors, Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, FedCSIS 2017, Prague, Czech Republic, September 3-6, 2017. pages 345-352, 2017. [doi]

@inproceedings{NalepaGKA17,
  title = {Affective Design Patterns in Computer Games. Scrollrunner Case Study},
  author = {Grzegorz J. Nalepa and Barbara Gizycka and Krzysztof Kutt and Jan K. Argasinski},
  year = {2017},
  doi = {10.15439/2017F192},
  url = {https://doi.org/10.15439/2017F192},
  researchr = {https://researchr.org/publication/NalepaGKA17},
  cites = {0},
  citedby = {0},
  pages = {345-352},
  booktitle = {Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, FedCSIS 2017, Prague, Czech Republic, September 3-6, 2017},
  editor = {Maria Ganzha and Leszek A. Maciaszek and Marcin Paprzycki},
  isbn = {978-83-922646-3-7},
}