Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer. GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018. pages 157-166, IEEE Computer Society, 2018. [doi]
@inproceedings{NascimentoFP18, title = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains}, author = {Bruno Torres do Nascimento and Flavio Paulus Franzin and Cesar Tadeu Pozzer}, year = {2018}, doi = {10.1109/SBGAMES.2018.00027}, url = {https://doi.org/10.1109/SBGAMES.2018.00027}, researchr = {https://researchr.org/publication/NascimentoFP18}, cites = {0}, citedby = {0}, pages = {157-166}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018}, publisher = {IEEE Computer Society}, isbn = {978-1-5386-9605-7}, }