GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains

Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer. GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018. pages 157-166, IEEE Computer Society, 2018. [doi]

@inproceedings{NascimentoFP18,
  title = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains},
  author = {Bruno Torres do Nascimento and Flavio Paulus Franzin and Cesar Tadeu Pozzer},
  year = {2018},
  doi = {10.1109/SBGAMES.2018.00027},
  url = {https://doi.org/10.1109/SBGAMES.2018.00027},
  researchr = {https://researchr.org/publication/NascimentoFP18},
  cites = {0},
  citedby = {0},
  pages = {157-166},
  booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5386-9605-7},
}