GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains

Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer. GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do IguaƧu, Brazil, October 29 - November 1, 2018. pages 157-166, IEEE Computer Society, 2018. [doi]

Abstract

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