An investigation into the effects of gamification on students' situational interest in a learning environment

Taboka Ngqabutho Ndlovu, Siyabonga Mhlongo. An investigation into the effects of gamification on students' situational interest in a learning environment. In 2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020. pages 1187-1192, IEEE, 2020. [doi]

@inproceedings{NdlovuM20,
  title = {An investigation into the effects of gamification on students' situational interest in a learning environment},
  author = {Taboka Ngqabutho Ndlovu and Siyabonga Mhlongo},
  year = {2020},
  doi = {10.1109/EDUCON45650.2020.9125264},
  url = {https://doi.org/10.1109/EDUCON45650.2020.9125264},
  researchr = {https://researchr.org/publication/NdlovuM20},
  cites = {0},
  citedby = {0},
  pages = {1187-1192},
  booktitle = {2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020},
  publisher = {IEEE},
  isbn = {978-1-7281-0930-5},
}