Taboka Ngqabutho Ndlovu, Siyabonga Mhlongo. An investigation into the effects of gamification on students' situational interest in a learning environment. In 2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020. pages 1187-1192, IEEE, 2020. [doi]
@inproceedings{NdlovuM20, title = {An investigation into the effects of gamification on students' situational interest in a learning environment}, author = {Taboka Ngqabutho Ndlovu and Siyabonga Mhlongo}, year = {2020}, doi = {10.1109/EDUCON45650.2020.9125264}, url = {https://doi.org/10.1109/EDUCON45650.2020.9125264}, researchr = {https://researchr.org/publication/NdlovuM20}, cites = {0}, citedby = {0}, pages = {1187-1192}, booktitle = {2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020}, publisher = {IEEE}, isbn = {978-1-7281-0930-5}, }