Mark J. Nelson. Game Metrics Without Players: Strategies for Understanding Game Artifacts. In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. Volume WS-11-19 of AAAI Workshops, AAAI, 2011. [doi]
@inproceedings{Nelson11-1, title = {Game Metrics Without Players: Strategies for Understanding Game Artifacts}, author = {Mark J. Nelson}, year = {2011}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4114}, researchr = {https://researchr.org/publication/Nelson11-1}, cites = {0}, citedby = {0}, booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011}, volume = {WS-11-19}, series = {AAAI Workshops}, publisher = {AAAI}, }