Game Metrics Without Players: Strategies for Understanding Game Artifacts

Mark J. Nelson. Game Metrics Without Players: Strategies for Understanding Game Artifacts. In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. Volume WS-11-19 of AAAI Workshops, AAAI, 2011. [doi]

@inproceedings{Nelson11-1,
  title = {Game Metrics Without Players: Strategies for Understanding Game Artifacts},
  author = {Mark J. Nelson},
  year = {2011},
  url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4114},
  researchr = {https://researchr.org/publication/Nelson11-1},
  cites = {0},
  citedby = {0},
  booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011},
  volume = {WS-11-19},
  series = {AAAI Workshops},
  publisher = {AAAI},
}