Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques

Mihajlo Nenad. Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques. In Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Zachary O. Toups, Peta Wyeth, editors, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. pages 353-363, ACM, 2018. [doi]

@inproceedings{Nenad18,
  title = {Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques},
  author = {Mihajlo Nenad},
  year = {2018},
  doi = {10.1145/3270316.3270319},
  url = {https://doi.org/10.1145/3270316.3270319},
  researchr = {https://researchr.org/publication/Nenad18},
  cites = {0},
  citedby = {0},
  pages = {353-363},
  booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018},
  editor = {Florian 'Floyd' Mueller and Daniel Johnson and Ben A. M. Schouten and Zachary O. Toups and Peta Wyeth},
  publisher = {ACM},
  isbn = {978-1-4503-5968-9},
}