A distributed proxy system for provisioning immersive audio communication to massively multi-player games

Cong Duc Nguyen, Farzad Safaei, Paul Boustead. A distributed proxy system for provisioning immersive audio communication to massively multi-player games. In Wu-chang Feng, editor, Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004. pages 166, ACM, 2004. [doi]

Abstract

Abstract is missing.