Using a Game Engine Technique to Produce 3D Entertainment Contents

Seung Seok Noh, Sung Dea Hong, Jin Wan Park. Using a Game Engine Technique to Produce 3D Entertainment Contents. In 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings. pages 246-251, IEEE Computer Society, 2006. [doi]

Abstract

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