Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms

Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini. Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. In Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani, editors, Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. Volume 1956 of CEUR Workshop Proceedings, CEUR-WS.org, 2017. [doi]

@inproceedings{NortonROGM17,
  title = {Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms},
  author = {Daniele Norton and Laura Anna Ripamonti and Mario Ornaghi and Davide Gadia and Dario Maggiorini},
  year = {2017},
  url = {http://ceur-ws.org/Vol-1956/GHItaly17_paper_05.pdf},
  researchr = {https://researchr.org/publication/NortonROGM17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017},
  editor = {Maria De Marsico and Laura Anna Ripamonti and Davide Gadia and Dario Maggiorini and Ilaria Mariani},
  volume = {1956},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}