Abstract is missing.
- GHItaly 2017: Game-Computer Interaction in ResearchMaria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani. [doi]
- A Dialogue-based Software Architecture for Gamified Discrimination TestsAntonio Origlia, Piero Cosi, Antonio Rodà, Claudio Zmarich. [doi]
- Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User AttitudesBjörn Strååt, Harko Verhagen. [doi]
- Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-PlayDaniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell. [doi]
- Implementation and Evaluation of a Multiplayer Pong GameMarco Begolo, Sebastiano Valle, Marco Zanella, Armir Bujari, Ombretta Gaggi, Claudio Enrico Palazzi. [doi]
- Interactive Players. LBMGs from a Design PerspectiveIlaria Mariani, Davide Spallazzo. [doi]
- Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic AlgorithmsDaniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini. [doi]
- Establishing a Theoretical Background for a Museum-centric Entertainment SystemAntonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno. [doi]
- Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and ModelsAlan D. A. Mattiassi. [doi]
- Euphoni: A System to Support Speech TherapyOmbretta Gaggi, Nicola Favaro. [doi]
- Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning EnvironmentsAntti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen. [doi]