Analysis of self-tagging during conversational chat in multilingual gaming simulation

Taishi Nose, Reiko Hishiyama. Analysis of self-tagging during conversational chat in multilingual gaming simulation. In Second International Conference on Future Generation Communication Technologies (FGCT 2013), London, United Kingdom, November 12-14, 2013. pages 81-86, IEEE, 2013. [doi]

@inproceedings{NoseH13,
  title = {Analysis of self-tagging during conversational chat in multilingual gaming simulation},
  author = {Taishi Nose and Reiko Hishiyama},
  year = {2013},
  doi = {10.1109/FGCT.2013.6767188},
  url = {http://dx.doi.org/10.1109/FGCT.2013.6767188},
  researchr = {https://researchr.org/publication/NoseH13},
  cites = {0},
  citedby = {0},
  pages = {81-86},
  booktitle = {Second International Conference on Future Generation Communication Technologies (FGCT 2013), London, United Kingdom, November 12-14, 2013},
  publisher = {IEEE},
  isbn = {978-1-4799-2975-7},
}