Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons

Cedric Nugteren, Henk Corporaal. Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons. In David R. Kaeli, John Cavazos, Enqiang Sun, editors, The 5th Annual Workshop on General Purpose Processing with Graphics Processing Units, GPGPU-5, London, United Kingdom, March 3, 2012. pages 1-10, ACM, 2012. [doi]

Abstract

Abstract is missing.