Learning and Designing with Serious Games: Crowdsourcing for Procurement

Edward Oates. Learning and Designing with Serious Games: Crowdsourcing for Procurement. In Alessandro De Gloria, Remco C. Veltkamp, editors, Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers. Volume 9599 of Lecture Notes in Computer Science, pages 61-70, Springer, 2015. [doi]

@inproceedings{Oates15-0,
  title = {Learning and Designing with Serious Games: Crowdsourcing for Procurement},
  author = {Edward Oates},
  year = {2015},
  doi = {10.1007/978-3-319-40216-1_7},
  url = {http://dx.doi.org/10.1007/978-3-319-40216-1_7},
  researchr = {https://researchr.org/publication/Oates15-0},
  cites = {0},
  citedby = {0},
  pages = {61-70},
  booktitle = {Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers},
  editor = {Alessandro De Gloria and Remco C. Veltkamp},
  volume = {9599},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-40215-4},
}