Edward Oates. Learning and Designing with Serious Games: Crowdsourcing for Procurement. In Alessandro De Gloria, Remco C. Veltkamp, editors, Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers. Volume 9599 of Lecture Notes in Computer Science, pages 61-70, Springer, 2015. [doi]
@inproceedings{Oates15-0, title = {Learning and Designing with Serious Games: Crowdsourcing for Procurement}, author = {Edward Oates}, year = {2015}, doi = {10.1007/978-3-319-40216-1_7}, url = {http://dx.doi.org/10.1007/978-3-319-40216-1_7}, researchr = {https://researchr.org/publication/Oates15-0}, cites = {0}, citedby = {0}, pages = {61-70}, booktitle = {Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers}, editor = {Alessandro De Gloria and Remco C. Veltkamp}, volume = {9599}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-40215-4}, }