How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education

Tadao Obana, Miha Takubo, Yohko Orito, Kiyoshi Murata, Hidenobu Sai, Tadayuki Okamoto. How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education. In MISNC 2020 & IEMT 2020: The 7th Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology, Kaohsiung, Taiwan, October, 2020. ACM, 2020. [doi]

Abstract

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