Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes

Patricia L. Obst, Xiang Zhao, Katherine M. White, Erin L. O'Connor, Huon Longman. Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes. Cyberpsy., Behavior, and Soc. Networking, 21(10):655-660, 2018. [doi]

@article{ObstZWOL18,
  title = {Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes},
  author = {Patricia L. Obst and Xiang Zhao and Katherine M. White and Erin L. O'Connor and Huon Longman},
  year = {2018},
  doi = {10.1089/cyber.2018.0185},
  url = {https://doi.org/10.1089/cyber.2018.0185},
  researchr = {https://researchr.org/publication/ObstZWOL18},
  cites = {0},
  citedby = {0},
  journal = {Cyberpsy., Behavior, and Soc. Networking},
  volume = {21},
  number = {10},
  pages = {655-660},
}