Thomas Odaker, Dieter Kranzlmüller, Jens Volkert. GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses. In Jan Kofron, Tomás Vojnar, editors, Mathematical and Engineering Methods in Computer Science - 10th International Doctoral Workshop, MEMICS 2015, Telč, Czech Republic, October 23-25, 2015, Revised Selected Papers. Volume 9548 of Lecture Notes in Computer Science, pages 107-118, Springer, 2015. [doi]
@inproceedings{OdakerKV15, title = {GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses}, author = {Thomas Odaker and Dieter Kranzlmüller and Jens Volkert}, year = {2015}, doi = {10.1007/978-3-319-29817-7_10}, url = {http://dx.doi.org/10.1007/978-3-319-29817-7_10}, researchr = {https://researchr.org/publication/OdakerKV15}, cites = {0}, citedby = {0}, pages = {107-118}, booktitle = {Mathematical and Engineering Methods in Computer Science - 10th International Doctoral Workshop, MEMICS 2015, Telč, Czech Republic, October 23-25, 2015, Revised Selected Papers}, editor = {Jan Kofron and Tomás Vojnar}, volume = {9548}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-29816-0}, }