GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses

Thomas Odaker, Dieter Kranzlmüller, Jens Volkert. GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses. In Jan Kofron, Tomás Vojnar, editors, Mathematical and Engineering Methods in Computer Science - 10th International Doctoral Workshop, MEMICS 2015, Telč, Czech Republic, October 23-25, 2015, Revised Selected Papers. Volume 9548 of Lecture Notes in Computer Science, pages 107-118, Springer, 2015. [doi]

@inproceedings{OdakerKV15,
  title = {GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses},
  author = {Thomas Odaker and Dieter Kranzlmüller and Jens Volkert},
  year = {2015},
  doi = {10.1007/978-3-319-29817-7_10},
  url = {http://dx.doi.org/10.1007/978-3-319-29817-7_10},
  researchr = {https://researchr.org/publication/OdakerKV15},
  cites = {0},
  citedby = {0},
  pages = {107-118},
  booktitle = {Mathematical and Engineering Methods in Computer Science - 10th International Doctoral Workshop, MEMICS 2015, Telč, Czech Republic, October 23-25, 2015, Revised Selected Papers},
  editor = {Jan Kofron and Tomás Vojnar},
  volume = {9548},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-29816-0},
}