A fuzzy-rule-based driving architecture for non-player characters in a car racing game

Enrique Onieva, David A. Pelta, Vicente Milanés, Joshué Pérez. A fuzzy-rule-based driving architecture for non-player characters in a car racing game. Soft Comput., 15(8):1617-1629, 2011. [doi]

@article{OnievaPMP11,
  title = {A fuzzy-rule-based driving architecture for non-player characters in a car racing game},
  author = {Enrique Onieva and David A. Pelta and Vicente Milanés and Joshué Pérez},
  year = {2011},
  doi = {10.1007/s00500-011-0691-6},
  url = {http://dx.doi.org/10.1007/s00500-011-0691-6},
  tags = {rule-based, architecture, rules},
  researchr = {https://researchr.org/publication/OnievaPMP11},
  cites = {0},
  citedby = {0},
  journal = {Soft Comput.},
  volume = {15},
  number = {8},
  pages = {1617-1629},
}