A fuzzy-rule-based driving architecture for non-player characters in a car racing game

Enrique Onieva, David A. Pelta, Vicente Milanés, Joshué Pérez. A fuzzy-rule-based driving architecture for non-player characters in a car racing game. Soft Comput., 15(8):1617-1629, 2011. [doi]

Abstract

Abstract is missing.