Physically-based Environment and Area Lighting using Progressive Rendering in WebGL

Philipp Otto, Daniel Limberger, Jürgen Döllner. Physically-based Environment and Area Lighting using Progressive Rendering in WebGL. In Soonhung Han, Don Brutzman, Jehee Lee, Kwan-Hee Yoo, Vince Marchetti, Christophe Mouton, Takeshi Kurata, Jinyuan Jia, editors, Web3D '20: The 25th International Conference on 3D Web Technology, Virtual Event, Republic of Korea, November 9-13, 2020. ACM, 2020. [doi]

Abstract

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