An imitation of realistic subsurface scattering texture for physically based rendering workflow

Hong-Yi Pai. An imitation of realistic subsurface scattering texture for physically based rendering workflow. In IEEE 2nd International Conference on Knowledge Innovation and Invention, ICKII 2019, Seoul, Korea (South), July 12-15, 2019. pages 41-44, IEEE, 2019. [doi]

Abstract

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