Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures

Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti. Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Transactions on Multimedia, 8(4):874-879, 2006. [doi]

Abstract

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