Learning by Guiding a Teachable Agent to Play an Educational Game

Lena Pareto, Daniel L. Schwartz, Lars Svensson. Learning by Guiding a Teachable Agent to Play an Educational Game. In Vania Dimitrova, Riichiro Mizoguchi, Benedict du Boulay, Arthur C. Graesser, editors, Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, Proceedings of the 14th International Conference on Artificial Intelligence in Education, AIED 2009, July 6-10, 2009, Brighton. Volume 200 of Frontiers in Artificial Intelligence and Applications, pages 662-664, IOS Press, 2009. [doi]

@inproceedings{ParetoSS09,
  title = {Learning by Guiding a Teachable Agent to Play an Educational Game},
  author = {Lena Pareto and Daniel L. Schwartz and Lars Svensson},
  year = {2009},
  doi = {10.3233/978-1-60750-028-5-662},
  url = {http://dx.doi.org/10.3233/978-1-60750-028-5-662},
  researchr = {https://researchr.org/publication/ParetoSS09},
  cites = {0},
  citedby = {0},
  pages = {662-664},
  booktitle = {Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, Proceedings of the 14th International Conference on Artificial Intelligence in Education, AIED 2009, July 6-10, 2009, Brighton},
  editor = {Vania Dimitrova and Riichiro Mizoguchi and Benedict du Boulay and Arthur C. Graesser},
  volume = {200},
  series = {Frontiers in Artificial Intelligence and Applications},
  publisher = {IOS Press},
  isbn = {978-1-60750-028-5},
}